Repel Vermin (Spell)

{{Spell

| name=Repel Vermin

| school=Abjuration

| lvl= Brd 4, Clr 4, Drd 4, Rgr 3

| comp= V, S, DF

| casttime= 1 standard action

| range= 10 ft.

| tsea=a

| subj= 10-ft.-radius emanation centered on you

| dur= 10 min./level (D)

| save= None or Will negates; see text

| sr= Yes

}}

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.

A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Category: Bard Category: Cleric Category: Druid Category: Ranger Category: Abjuration